Facebook Gameroom and How to Integrate [SEE THIS UPDATE]

Filed in Tech by on August 30, 2019 0 Comments


Facebook Gameroom – Facebook has officially launched “Gameroom” Window on desktop gaming platform in collaboration with cross-platform game engine Unity. As announced in August, Unity and Facebook are collaborating on adding Facebook as a new build target to the Unity Editor.

Facebook Gameroom

With Facebook Gameroom, the social media giant is introducing an easier way for developers to bring high-quality games to the PC to take full advantage of the CPU and GPU native power.

READ ALSO: Facebook single name | How to make your Facebook name single

Facebook Gameroom Full Details

“The Facebook build target lets you deploy your projects to either the new Gameroom desktop app for Windows as a native Windows player, or to facebook.com using Unity’s WebGL support,” said Sheree Lee, Technical Program Manager at Facebook, in a statement.

When the Facebook target build is active in the Unity Editor, developers can use the Facebook SDK for Unity API to share content with Facebook friends, access the Graph API, and more. Developers will also be able to use the Unity API service to handle in-app purchases on Facebook.

READ ALSO: HDD Partition Without Formatting Using EaseUS Partition Master

“Facebook support for Unity is now available in the Gameroom developer beta and that Facebook support will ship as part of Unity 5.6 early next year,” added Lee.

This platform will not only make Facebook more user friendly but also more interesting. Follow the update we have highlighted above to see how to start using this. We will also attend to questions if need be or you are confused at any stage.

Do you wish to talk to us about this? Kindly drop your comments, contributions and suggestions through the comment box section beneath this page. Do not forget to share this with your friends and family using any of the social media buttons below. Best Wishes!!

Leave a Reply

Your email address will not be published. Required fields are marked *

error: Not Allowed !!